Weapons that fight for you
One weapon in the hand and up to three Secondary Weapons floating around you. They aim and attack by themselves while you weave through the crowd.
Top-down action roguelite

The dark is coming. Hold the line, build your hero and carry the final light.
Survive wave after wave of monsters, forge your weapons between fights and bring down the boss that guards each land.
Pick a hero, walk into an Act and survive. You only move and Dash: every weapon you carry aims and attacks on its own, so your job is to stay alive, read the field and make the right choice between waves.
Each level-up lets you pick 1 of 4 body cards. After every wave the shop opens with new weapons, items and Blacksmith's Whetstones. Waves grow longer and harder until the boss arrives, and every cleared wave brings you closer to new Passive Points.

One weapon in the hand and up to three Secondary Weapons floating around you. They aim and attack by themselves while you weave through the crowd.
Buy items, new weapons and Blacksmith's Whetstones with the Gold you picked up. Lock a card for the next visit or reroll the rest.
Weapons only level up with Whetstones, up to Lv 7. At Lv 3 a weapon learns 1 of 4 skills, at Lv 5 it gets an Enchantment, at Lv 7 it evolves if you bought its Catalyst.
Every level-up waits for the end of the wave, then lets you pick 1 of 4 body cards: maximum Life, Attack Speed, Critical Strike Chance and more, in Tiers I to IV.
Spend Passive Points on a shared tree of more than 400 nodes, with Keystones that change how you play. Respec for free and try the Recommended Builds.
Weapons and items carry tags such as Fire, Projectile or Melee. Collect enough of one tag to unlock a Synergy, and two together for a Cross-Synergy.
Three heroes, open from the start. Each one plays differently, and the Passive Tree takes them further.

Steel of the Valley
Sturdy Melee fighter: more Life and Armour, wades into the thick of it.

Eye of the Wilds
Fast ranged hunter: keeps its distance and turns Critical Strikes into kills.

Keeper of the Wand
Fragile caster: holds the Wand from the start and fills it with elements.
Every Act has its own world, enemies, hazard and boss. The next Act opens once the boss before it falls.
1Sunny meadows where it all begins. Slimes, boars and hornets, then the Forest Beast.
Boss Forest Beast
2Old rails and glowing crystals in the dark. Keep close to the light.
Boss Mine Guardian
3Bones in the sand and sandstorms that hide what comes next.
Boss Sand Wyrm
4Tombstones and lanterns, where the dead rise again.
Boss Grave Lord
5Blizzards sweep the snow. Find shelter by the bonfires.
Boss Frost Queen
Captured in the current build. Click to enlarge.

A free demo with the whole of Act 1, Green Valley, is planned on Steam: 50 waves, mini-bosses and the Forest Beast. Wishlist the game to hear when it is out.
Wishlist on SteamComing soonThe game is in development. The release date and price will be announced on the Steam page.
Windows PC on Steam.
English and Vietnamese, with more planned.
Yes, a free demo with Act 1 is planned on Steam.
Bunno Studio, a small independent studio. Write to us any time.